SpaceWoman is an American science fiction multimedia franchise, centered on a short TV program SpaceWoman Light-years Apart (2019) created by Ann Greyson, that includes cinematic book trailers, and collectible, story-driven images. The SpaceWoman title character and story was incorporated into the advertising campaign of the indie jewelry label brand annosaur with commercials (2014-2016), which made a lasting mark in the jewelry industry and connected with consumers.
The story conceived in the year 2014 was unconsciously influenced by the author’s great-aunt Dolores "Lola" Diaz y Sosa, who was well ahead of her time, and the novel’s dedication page is to her.
In a fractured galaxy, fueled by insurgency, light-years away, planets vary: some are lush and fertile, nourished by the balance of nitrogen and oxygen in the air, thriving with creatures of various shapes and sizes. Others have distorted landscapes due to a concentration of methane, a powerful greenhouse gas, in their atmosphere, smothering beneath dense clouds of carbon dioxide ice scattering infrared radiation. A few with thick, methane-saturated air, sustain beings whose metabolism has evolved to feast on gases that would choke the lungs of Earth’s inhabitants. To top that off, not all of their inhabitants are peaceful.
In the Industrial Consortium, a protected zone, lies Vitrana, where the notorious, rogue smuggler known among mercenaries and insurgents as Infiltrator, the main antagonist of the story, breaks into a secure high-tech weapons factory. Cloaked in retractable metallic face armor, his identity is a mystery as he slinks through steel corridors. But despite his stealth, the factory’s defenses detect him --- a shrill alarm fills the air, echoing through the metallic structure. Guards scramble, their armored boots thundering as a Praloon bounty hunter from the planet Tringsun named Lurai Sul joins the hunt.
Infiltrator, cloaks himself in a shield of camouflage, blending into the shadows of a dark corridor. After a confrontation with guards, a distraction allows Infiltrator to run off and climb onto an escape hatch ladder to the roof exit and escape, dumbfounding Vitrana Security.
On the volcanic world of Pralus, dissident droids fail in a covert mission to hijack weapons. The planet, alive with tremors and spewing geysers of ash, is home to gargantuan, reptilian and dragon-like creatures that stalk the skies. Meanwhile, Infiltrator’s spaceship is ambushed and damaged by a Vexari hired assassin --- which he blasts the vessel into space dust --- but is unable to travel to the rendezvous point near Draxis to seize the weapons on a spaceship departing the primitive planet. To replace him, his dissident android allies on Perennis Prime --- a space station hidden in orbit inside a cloud nebula that surrounds a cluster of blue stars --- transmit a message to the Arachtors, a renegade, warrior arachnid-like species with four spindly legs and glowing eyes.
Neruda, a space-curious, Mayorfant embarks on her first away mission. Unlike other members of her rare race, who keep to their serene, moonlit planet Sakros, she has always dreamed of the stars. She is a navigator, a pilot, and an explorer at heart. Aboard her sleek spacecraft, her only companion is a bipedal administrative droid which performs routine tasks and can interpret a myriad of alien languages.
But fate has other plans. She pilots her spaceship past the planet Draxis, where it’s mistaken for the weapons transport the Arachtors are hunting. The Arachtors board her vessel, triggering a firefight. Their skeletal forms, encased in glistening exoskeletons, move with precision. Blasts of alien energy illuminate the ship’s dark corridors as the Mayorfant fights for her life. During the clash, one of the Arachtors sends a transmission reporting the mix-up and their encounter with a "SpaceWoman." Moments before fleeing in an escape pod, the Mayorfant initiates a self-destruct sequence, obliterating both the intruders’ ship and her own vessel.
Reluctantly rescued by her people operating a refurbished, three-hundred-year-old spaceship, SpaceWoman returns to Sakros, where her tale of a shootout with aliens is greeted with indifference, but her exotic jewelry --- gifts from the gas-masked, olive-green scaly-skinned Jarakan mine workers on the sun-baked colony of Agrossa --- captures the interest of her race as an important discovery. Inspired by the strange adornments, a government planner commissions the construction of a Falfa factory for the sole purpose of replicating her necklace and bracelet and other metallurgical accessories, marking the beginning of a new cultural craze.
Ever so suspicious, Infiltrator has set his sights on this so-called SpaceWoman, a mysterious veiled figure with a black geometric star tattooed across her face from ear to ear, blaming her for the Arachtors’ failure. Shrouded in mystery, she is of average height with a white complexion, black fingernails, and wears black clothing including tall boots. While humanoid in the face, she has a thin neck. Around three hundred years ago an intergovernmental planetary alliance between the planets collapsed, and the Mayorfants gave up interstellar travel and cut off contact with other aliens in their galaxy. So, little is known of her homeworld Sakros nor the Mayorfant name of her race, other than that they resemble her in appearance; yet they differ in height and weight, all with black geometric shapes tattooed across their faces as well.
Sooner than expected, Neruda the "SpaceWoman" goes on her second mission into space to reconnect with the Hantavants, a cousin of her race. She is accompanied by an unbalanced maintenance droid and Welby, a younger female Mayorfant serving as her first officer. Infiltrator tracks her starship to Z’arva. But his plans are thwarted by Hantavant Spaceport Security forces, which scan him for trespassing. After discovering his identity, Infiltrator is arrested and sent to the penal planet Talazar.
A giant blue world, 97% ocean and racked by powerful storms, escape from Talazar was death. Rising from a furious sea, the impregnable prison fortress, encased in towering steel and double stone walls, nests within retractable oblong steel frames, and looks like a large museum artifact. The surrounding ocean teemed with large-sized marine predators --- megasharks, stingrays, and large electric eels. No inmate dare try to escape. Fear of instant death from an attack by a sea creature was too great.
Infiltrator’s ally and Wixun smuggler Cragun Hobbs --- an alien with no skin pigment --- rescues him from Talazar. The cloaked, red-eyed albino comes from Attilun, a planet that has a highly concentrated electromagnetic energy field flowing around it, affecting the Wixun population, who are largely empathic and revered for their photographic memories. The space around the planet is subject to recurring electromagnetic ion storms, a space weather event characterized by the intense flow of ions and the presence of electromagnetic ion cyclotron waves. Mid-flight, noticing a course deviation, not the coordinates he had set, Infiltrator suspects betrayal. In fact, Hobbs had made a deal with the bounty hunter Lurai to turn Infiltrator over to her. A struggle ensues and Cragun Hobbs is killed. In the chaos, the spaceship crash-lands on Eqello, a wasteland of a planet, home to a genetically plagued alien race prone to cannibalism. No one ever returned who landed there. Bounty hunter Lurai Sul writes Infiltrator and Cragun Hobbs off for dead.
For days, Infiltrator is stranded on Eqello and forced to survive among these twitchy moving mutated aliens, mangled mockeries of life with teeth straight out of a nightmare. He scavenges the rusty, bulk Velonian freighter with brown blotches over the cargo bay doors he hides in, living on whatever rations and scraps he can find. Yet, despite the odds against him, Infiltrator manages to get the freighter functioning smoothly. He escapes Eqello, only to get knocked out of hyperspace because the freighter needs a new hyperdrive generator and possibly a new navigational computer too. Drifting in deep space and desperate, his distress beacon sends a pulse across the void.
It is the SpaceWoman who answers. Now on her third mission, her starship reaches his freighter just in time. Infiltrator, changed beyond recognition --- emaciated and hollow, no longer the hardened smuggler but a gaunt, haunted figure --- looks at Neruda the "SpaceWoman" with something he has never felt before: gratitude. His first true ally, he finds her quirky and kind and realizes the error of his misguided revenge. The Mayorfant flies her spaceship to Z’arva. Faced with the consequences of his past actions and the need for a fresh start, Infiltrator takes on his Praloon identity of Sky Rodenko. Back on Sakros, at the Vago Spaceport, a Mayorfant child named Tarsha tells Neruda the "SpaceWoman," 'When I grow older, I want to be a SpaceWoman, just like you.' In the end, the Grand Conclave of the Mayorfants makes a unanimous decision to return to space, for which they do with a convoy including Neruda at the helm of her starship.
Announcing the Release of "SpaceWoman" by Indie Novelist Ann Greyson Promote Horror, Omar Usman - December 16, 2025
There are many excellently written characters that ooze with personality in SpaceWoman---for example Arachtor Captain Bohk is convincingly portrayed as a tragic figure. His psychology is familiar: a commander whose authority hardens into stubbornness at precisely the wrong moment. By abandoning caution in favor of aggression, Bohk seals his fate. Here is where the author uses alien perspectives to explore human flaws. That scene in the book isn’t merely about a warship’s destruction, but about how fear blurs into fatal misjudgment, suspicion outweighs truth, and pride can blind even advanced civilizations---right up until the moment the universe reminds them how small they are. This is science fiction that thrives on tension, succeeding strongly in atmosphere and point of view. The cantina, and the stations and spaceports’ corridors are familiar sci-fi spaces, but they’re used well among the uneasy mingling of species, creating a sense of constant motion and danger. There are engaging action scenes that effectively blend character motivation with fast-paced space combat. The firefights are easy to visualize, with effective use of evasive maneuvers, shield hits, and escalating danger, action that doesn’t linger too long and keeps tension high. Above all else, SpaceWoman feels like a cinematic rollercoaster, which I adamantly believe should be a book-turned-video game. This story of conquering the stars and battling aliens has a strong assertion of style for a Sony PlayStation PS5 space strategy and multi-player role-playing (real-time strategy genre) game, as well as a simulation.
Barnes & Noble 5-star review by Fiora Zephra - January 20, 2026
The weapons industry within a fractured political landscape, the Mayorfants’ return to space after centuries of isolation, and the collision of aliens and droids gives SpaceWoman a unique and philosophical angle. I read the description and felt that ache in Neruda, who kept returning to space when she was feeling perplexed, (which seemed to be more often than not), like it was my own. This is the space opera we’ve all been waiting for: one that finally puts strong alien women characters at the center of their own story, surrounded by real danger. Readers who adore James S. A. Corey and Alastair Reynolds, and every soul who still dreams of alien life and dreams of exploration and colonization deserve to meet Neruda yesterday. I’m writing because I really felt sad after reading the part where Neruda’s starship’s shields were knocked out by the high-density interferometric pulse sent by the Arachtor warship in order to stop her starship, knowing they were going to send their boarding party. This story captures the whole range of emotions, such as the sarcasm and humor in relationships between the Mayorfants and those over-the-top and full of themselves Hantavant cousins of hers ... Thank you from the bottom of my heart for giving us Neruda, who embodies an idealized form of cultural revival on space exploration. You’ve already made one reader fall completely, irrevocably in love today.
hoopla review by Elizabeth Durkee - January 5, 2026
This sci-fi story is true creativity and originality, making it perfect for young readers with a taste for fantasy and excitement. It seemed like every chapter was a reveal or development, and it read like a movie ... The descriptions of the starship’s alerts, and the moment she encounters the Arachtor intruders aboard her ship is particularly well-done. Neruda's growing sense of panic, unsure of whether to fight or flee, works well to create a sense of urgency. You really feel the pressure building when Neruda realizes the situation is spiraling out of control ... At long last, she meets her Hantavant cousins, only to find out that they view themselves as superior to all others. A funny example is the Hantavant docent of the Maroni Educational Institute who has hints of condescension in his demeanor --- he’s not just self-promoting Hantavant propaganda, he's performing it ... Back on her Sakros homeworld, Neruda seems to regret introducing the Mayorfants to bejeweled objects, she'd obtained from a Jarakan miner during her time on the planet Agrossa. Because this plays a role in the Mayorfants' long-delayed return to space. The sudden demand for custom-designed flashy, eye-catching accessories aren't just physical objects but a symbol of a cultural shift in the Mayorfant society, indicating an obsessive focus on outward appearance and status. This societal change becomes a source of conflict for Neruda who feels even more disconnected and alienated, drawing her toward deep-space exploration. The SpaceWoman galaxy’s political conundrums, and explosions add excitement to conflicts stemming from mistrust, demonstrating the tangible effects of miscommunication between alien civilizations. These plot elements steer the narrative into an epic, space opera thrill ride with an underlying tone that space is not a static void to be conquered, but a vastness of unpredictability, insight, and constant adaptation. Yet, at the book’s heart, Neruda the SpaceWoman finds purpose in a constantly changing universe that reshapes her life path.
Alibris 5-star review by Andrea Esparra - January 1, 2026
SpaceWoman Light-years Apart c. 5/19
In a hostile galaxy, light-years away, Lurai Sul, a Praloon bounty hunter and others protect high-tech weapons from theft by the smuggler Infiltrator, dissident droids, and insurgents. Neruda, a Mayorfant, embarks on her first mission from the planet Sakros. Her starship passes the planet Draxis, giving the impression it is the weapons transport the Arachtors are seeking. The arachnid warlords board her ship to steal the weapons and fail to recognize the kind of alien Neruda is, calling her the 'SpaceWoman.' Just before boarding an escape-pod, Neruda initiates a self-destruct sequence destroying the intruders and their warship along with her starship.
{Manhattan Neighborhood Network Lifestyle Channel 2 in New York}
Infiltrator VS. SpaceWoman c. 12/16
This action game style Unreal Engine 4 project is a spin-off to the SpaceWoman series. Production of mass jewelry to supply the demand of the Mayorfants is underway at a new factory in the city of Falfa on the planet Sakros. Guards detect Infiltrator, a notorious smuggler, when he breaks into the factory to steal the jewelry designs. Neruda, also known as the SpaceWoman, chases Infiltrator off the planet. [License Agreement thanks to: Jay Hawkins and Canon Pence/Epic Games - Cary, North Carolina]
SpaceWoman-Ascension c. 12/15
Rescued and aboard a Mayorfant spacecraft traveling to Sakros, Neruda, known widely as the SpaceWoman, shows off her gift of jewelry from a Jarakan miner, highlighting her failed mission to Z'arva and voyage to Agrossa. She returns home hopeful to return to space again in the near future.
SpaceWoman c. 5/14
In a faraway galaxy of many alien races, intruders overrun a starship attacking a bipedal administrative droid. Not recognizing her species, the Arachtor boarding party dub Neruda, a Mayorfant from Sakros, the 'SpaceWoman." Neruda activates her starship’s self-destruct sequence and evacuates in an escape-pod. Her shuttle pod lands on the Agrossa mining colony. A Jarakan mine worker gives her jewelry to introduce to her home planet in an effort to establish commerce between their civilizations. [Thanks to: NASA/Jet Propulsion Laboratory, California Institute of Technology, Pasadena]
SpaceWoman: Origins c. 11/15
Neruda, a Mayorfant soon to be called 'SpaceWoman,' comes from the planet Sakros with two moons and desert alien creature inhabitants. She desires to be a space traveler seeking to trade goods and services with other aliens in her triple-star galaxy, currently on her first mission to the planet Z’arva.